Hi, I'm Clément 👋🏻

Welcome to my little Early Access corner of the internet.

Ex-corporate software engineer turned game programmer.

Led Bill from prototype to a publisher-pitched demo.

Now sharpening my DOTS/ECS expertise to build games that handle chaos at scale.

Recent projects
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Latest posts
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Work Experience
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  • November 2019 - Present
    Multiple
    Game Developer
    • Lead Developer on Bill
    • Android and HTML5 (mobile-first) game ports. (Unity)
      • Performance optimisations
      • Profiling
      • Asset Post-Processing automation
    • Code refactoring and performance optimisations (Unity).
      • Preferred tools : VContainer (Dependency Injection), VitalRouter (messaging library), R3 (reactive programing layer) and UniTask (turns most Unity’s features as awaitable, like coroutines)
    • Misc feature implementations (Unity)
      • Implemented a save feature in an upcoming game.
      • Shader Programming : 2D wind effect, interactive grass, … (Untiy’s Shader Graph)
    • Research and Development:
      • Prototyped a large scale, procedural, RTS map.
        • Compute Shaders
        • Procedural LoD
        • Dynamic terrain streaming
        • Procedural splatmaps generation based on elevation, slope and climate.
    • Consulting
      • Advised on the use of Unity for a large scale, procedural, multiplayer RTS game.
  • August 2018 - April 2019
    Needone
    Software Engineer

    Developed a web application designed to assist restaurant owners in finding freelance staff for temporary reinforcements.

    Utilized PHP for backend development (Laravel) and JavaScript (Angular) for frontend implementation, ensuring a seamless user experience.

    Collaborated with cross-functional teams to deliver a robust and scalable solution tailored to client needs.

Let's Connect

If you want to get in touch with me about something or just to say hi, reach out on social media or send me an email.