2 min read
Bill's Workshop

Bill’s Workshop on Itch.io

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Merge items to craft bigger ones before you run out of space.

Lead Unity 3D programmer

Beginnings

Bill’s Workshop is a game that has been quickly prototyped by Charlie de Saint Jores (Marijenburg) in Unity.

I joined him to help with the programming side of things.

Helping Charlie

Charlie asked me to help him with performance and physics stability issues has the playerbase was growing.

I was happy to help and we started working together on the project.

Refactoring

Some slight code cleanup was needed and a complete refactoring of the physics system was done to make it more stable and performant (especially on mobile devices).

A seprate “branch” was created to make the game more mobile friendly and allow for mobile native builds. Sadly, the game didn’t have a big enough playerbase to justify the work needed to make it a mobile game.

Conclusion

As always, I had a lot of fun teaming up with Charlie again.