Merge items to craft bigger ones before you run out of space.
Lead Unity 3D programmer
Beginnings
Bill’s Workshop is a game that has been quickly prototyped by Charlie de Saint Jores (Marijenburg) in Unity.
I joined him to help with the programming side of things.
Helping Charlie
Charlie asked me to help him with performance and physics stability issues has the playerbase was growing.
I was happy to help and we started working together on the project.
Refactoring
Some slight code cleanup was needed and a complete refactoring of the physics system was done to make it more stable and performant (especially on mobile devices).
A seprate “branch” was created to make the game more mobile friendly and allow for mobile native builds. Sadly, the game didn’t have a big enough playerbase to justify the work needed to make it a mobile game.
Conclusion
As always, I had a lot of fun teaming up with Charlie again.