In my early stages of exploring Unity’s Data-Oriented Technology Stack (DOTS). It has been an exciting yet challenging learning experience. Coming from a traditional object-oriented programming (OOP) background, adapting to DOTS has required a significant shift in mindset—thinking in terms of data layout, parallel processing, and performance-first design principles.
Featured Project: Ant Pheromone Simulation
- Overview: A large-scale simulation of ant behavior using DOTS principles.
- Key Achievements:
- Optimized performance to handle 100,000 ants on a laptop and 250,000 ants on a workstation.
- Implemented steering behaviors and a quad-tree system for obstacle management.
- Challenges Overcomed: Debugging issues like improper vector normalization (
math.normalize
vs.math.normalizesafe
).
- Key Achievements: